CAN’T DANCE? DON’T DANCEĪlong with the gameplay, there are a few further issues with the game. It’s such a huge shame they didn’t pull it off. If they got the gameplay right, these parts could really feel really satisfying as you dodged between lanes and around obstacles at blinding speed, all whilst keeping rhythm. The fact that the road you’re on is also reflective, showing all these shapes and colours right underneath the player as well as all around them, makes it feel like you’re right in the centre of this euphoria. It’s almost like driving through the middle of a rave. Then as the build ups start, there will gradually be more shapes added into the background, and the colours around you will start to switch in time with the music, then as the song drops into its big chorus, you will speed up significantly, and all the colours really start to go crazy as it adds in more shapes and designs into the background for you to zoom past. In the moments where the songs are stripped back, the backgrounds will become almost bare, like you’re driving on a lonely dirt road through a sunset. The way the game works around these parts of the songs is fantastic. The designs are really creative, and both the track itself and the environment react to the music.Įveryone knows that dance and electronic music revolves around build ups and drops. All the courses look fantastic, the neon colours really pop and it’s almost like driving/flying through an 80s’ synth-pop music video but with modern HD picture. The game has a neon, retro wave aesthetic throughout, which really works for the goal the developers set to achieve a unique rhythm game based around the dance/electronic genre of music. Whilst the gameplay is almost none existent, there has clearly been a lot of work put into the gameplay presentation. This only dilutes the gameplay even further. Only the overall number of white markers matters, as they convert into currency to buy more vehicles, or other courses. This doesn’t matter though, as it’s not the combo you want or need. You only break the combo by hitting an obstacle. The white markers you collect continue to create a combo regardless of if you miss any. This at the same time though doesn’t really matter, as unlike other rhythm games, missing markers, or hitting obstacles doesn’t really have a consequence. It leads to you missing so many markers, and unfairly crashing into objects, as it leaves you no time to react at all. The problem is when it’s doing this, you cannot see either the white markers or the obstacles as you come over the hills, or come racing round a bend. The track will bend, go uphill, and dropdown. Something I both love and hate about this game is that the course you’re on isn’t static like most rhythm games. But even that isn’t executed very well unfortunately. This means your essentially listening to a dance track whilst collecting white markers and avoiding obstacles. The reason I say this is not really a rhythm game is because these white markers you’re picking up, aren’t in time with the music. Standard rhythm game, right? Well, not exactly. Do this until the song you’ve selected has finished, then pick another song. Then the player will need to navigate their car, bike, raven (yes, there is a raven, I recommend it) between these lanes to pick up white markers, and avoid obstacles. Depending on what course you’re playing there will be between three and five lanes. The gameplay is minimal to say the least. However, to my disappointment I found that this is not really a rhythm game. Especially after I recently enjoyed the fantastic and well received ‘Thumper’. So, needless to say I was little excited to get my hands on another Switch rhythm game in Music Racer. I have absolutely no shame in saying I love a rhythm game! I was in my early teens when the guitar hero craze was in its full hype, and I was hooked.
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